Upload, tag, and organize every asset
Drag in textures, audio, JSON, and configs. Tag and group them by scene, level, or feature so the right artist or engineer always finds the right file.
The all-in-one platform for HTML5 game developers
Upload assets, build optimized bundles, tweak live configs, and push updates to every player — all from one dashboard. The backend your game needs, without building it yourself.
How it works
Six stages that replace the patchwork of buckets, build scripts, CDNs, config services, and ad-hoc tooling most studios stitch together.
Drag in textures, audio, JSON, and configs. Tag and group them by scene, level, or feature so the right artist or engineer always finds the right file.
Pick what ships, pick the engine, and we crunch it into a CDN-optimized bundle — compressed, deduped, and split for the fastest possible load.
One pipeline from raw asset to live player. Promote builds across environments, ship to production with a click, and roll back the moment something looks off.
Adjust drop rates, enable a feature flag, retune a boss — and push it to every player in seconds. Schemas keep configs type-safe so you ship changes, not bugs.
Bring designers, artists, engineers, and producers into one workspace. Per-role permissions, audit trails, and shared environments keep everyone in sync.
Bundles and configs replicate to a multi-region edge network within seconds of publish, so a player in Tokyo loads the same build as one in Berlin — both fast.
Drag in your art, sounds, configs, and shaders. Group them into folders that make sense to your team, tag them however you like, and find anything in seconds.
Authors and artists get dedicated editors for in-game dialogue and bitmap fonts — no extra tools, no separate apps for the team to learn.
Translators get their own page with every language side-by-side. No more emailing spreadsheets or chasing copy-paste mistakes.
Define what a config looks like once. Designers fill it in through a generated editor that catches mistakes before they ship.
Pick Phaser, PixiJS, or your own setup. Choose how textures get packed and scaled, hit Build, and let the console do the heavy lifting.
Tag the builds you want to keep — release, staging, whatever fits — and clean out everything else in one click. Promote or demote a build without rebuilding it.
Every project opens to a clean overview — recent builds, what's inside, who's on the team. New teammates get oriented fast and leads spot trouble early.
Invite teammates by email and give them the right role — artist, developer, translator, admin, or owner. Everyone signs in with Discord, GitHub, or Google.
Start free. Upgrade when you outgrow it. Buy more storage if you need it. Your usage, plan, and invoice history all live in the console.
Pricing
Start free and upgrade as your team and player base grow. Every plan includes the full console, CDN delivery, and build pipeline.
For solo developers prototyping their first game.
For developers shipping real games to real players.
For studios shipping multiple titles at scale.
Drop your email and we'll save you a spot. Early signups lock in a permanent 250 MB free-tier upgrade — your prototypes will thank you.