The all-in-one platform for HTML5 game developers

Ship HTML5 games faster, from one console

Upload assets, build optimized bundles, tweak live configs, and push updates to every player — all from one dashboard. The backend your game needs, without building it yourself.

  • 99.99%global uptimemulti-region edge CDN
  • 200+developers on waitlistsince alpha announcement
  • < 5slive rolloutsconfig change to player

How it works

From raw assets to live players, in one console

Six stages that replace the patchwork of buckets, build scripts, CDNs, config services, and ad-hoc tooling most studios stitch together.

01 — Asset library

Upload, tag, and organize every asset

Drag in textures, audio, JSON, and configs. Tag and group them by scene, level, or feature so the right artist or engineer always finds the right file.

hero_atlas.pnguimenu2.4 MB
boss_theme.oggaudiolevel-71.1 MB
enemies.jsonconfiggameplay14 KB
tileset_forest.pngworldlevel-33.7 MB
02 — Optimized builds

Create build-ready bundles in seconds

Pick what ships, pick the engine, and we crunch it into a CDN-optimized bundle — compressed, deduped, and split for the fastest possible load.

PixiJSMaxRectsRotationDownscale 75%
bundle_v0.42status: pass · 12.4 MB · 38.2s
03 — End-to-end pipeline

Upload → filter → build → deploy → rollback

One pipeline from raw asset to live player. Promote builds across environments, ship to production with a click, and roll back the moment something looks off.

1
Upload
raw assets
2
Filter
pick & tag
3
Build
optimize
4
Deploy
go live
5
Rollback
one click
04 — Live config

Type-safe live tweaks, no redeploys

Adjust drop rates, enable a feature flag, retune a boss — and push it to every player in seconds. Schemas keep configs type-safe so you ship changes, not bugs.

{
  "boss.health": 1200,live
  "drop.legendary_rate": 0.04,live
  "event.spring_sale": true,
  "shop.currency": "gems"
}
06 — CDN distribution

Edge delivery to every region your players live in

Bundles and configs replicate to a multi-region edge network within seconds of publish, so a player in Tokyo loads the same build as one in Berlin — both fast.

Asset library

All your assets, in one place

Drag in your art, sounds, configs, and shaders. Group them into folders that make sense to your team, tag them however you like, and find anything in seconds.

Bitmap fonts & dialogues

Write text. Tune fonts. Right in the console.

Authors and artists get dedicated editors for in-game dialogue and bitmap fonts — no extra tools, no separate apps for the team to learn.

Localization

A home base for translators

Translators get their own page with every language side-by-side. No more emailing spreadsheets or chasing copy-paste mistakes.

Configs & schemas

Configs designers can edit without breaking things

Define what a config looks like once. Designers fill it in through a generated editor that catches mistakes before they ship.

Optimized builds

Builds tuned for the engines you use

Pick Phaser, PixiJS, or your own setup. Choose how textures get packed and scaled, hit Build, and let the console do the heavy lifting.

Build lifecycle

Keep the builds that matter, drop the rest

Tag the builds you want to keep — release, staging, whatever fits — and clean out everything else in one click. Promote or demote a build without rebuilding it.

Project dashboard

Project health at a glance

Every project opens to a clean overview — recent builds, what's inside, who's on the team. New teammates get oriented fast and leads spot trouble early.

Studio collaboration

Your whole team, with the right access

Invite teammates by email and give them the right role — artist, developer, translator, admin, or owner. Everyone signs in with Discord, GitHub, or Google.

Plans, billing & usage

Plans, storage, invoices — all here

Start free. Upgrade when you outgrow it. Buy more storage if you need it. Your usage, plan, and invoice history all live in the console.

Pricing

Plans that grow with your game

Start free and upgrade as your team and player base grow. Every plan includes the full console, CDN delivery, and build pipeline.

Indie
FREE

For solo developers prototyping their first game.

  • 100 MB Storageenough for a small prototype
  • 1 Projectone game, fully managed
  • 1 Bundleone optimized asset pack
  • 2 Live configsbasic realtime tuning
Indie+POPULAR
$6.99/ month

For developers shipping real games to real players.

  • 1 GB Storageroom for production assets
  • 3 Projectsmanage a small portfolio
  • 3 Bundles / Projectper-platform packs
  • 10 Live configs / Projectbalance, economy & events
  • 3 Team members / Projectsmall team collaboration
Studio
$49.99/ month

For studios shipping multiple titles at scale.

  • 10 GB Storageadditional storage: $3 / GB
  • ∞ Projectsmanage your catalog
  • ∞ Bundles / Projectflexible asset packs
  • ∞ Live configsfull live-ops flexibility
  • ∞ Team members / Projectyour whole studio
  • Priority supportfast response times