Keep every asset findable
Upload sprites, audio, and config files into structured folders, add tags, and group assets by type, scene, or feature.
Tools for HTML5 game developers
webgame.cloud provides developers with the tools and infrastructure needed to build, deploy, and scale HTML5 games effortlessly.
Upload sprites, audio, and config files into structured folders, add tags, and group assets by type, scene, or feature.
Build asset bundles by filtering on tags and categories, then target engine, quality, and scale with a few clicks.
Automatically pack textures into atlases tuned for your engine so artists ship updates without touching build scripts.
Serve assets from a global edge CDN so players load levels faster no matter where they are.
Promote bundles from staging to production with one click, with automatic versioning and health checks.
Jump back to any previous asset or bundle version so you can undo bad deploys without redeploying builds.
Adjust game balance, economy, and event settings in realtime so designers can iterate while players stay online.
Give artists, engineers, and ops one place to review assets, track changes, and coordinate releases.
Simple options to match your marketing timeline. Upgrade anytime as your audience grows.
Component demo
A vertical timeline with alternating cards for major milestones, showing the date, title, and a short description for each event.
Initial alignment with stakeholders and core team formation with clear milestones.
Chose scalable micro-frontend approach with shared design system and CI/CD.
Released first playable demo to a closed group; collected telemetry for tuning.
Rolled out to all regions with localized assets, live events, and marketing push.